Ochre Jelly A5E
CR 2 ooze
Large ooze, chaotic evil
The jelly can pass through an opening as narrow as 1 inch wide without squeezing.
An ooze doesnt require air or sleep.
The jelly can use its climb speed even on difficult surfaces and upside down on ceilings.
While in sunlight, the jelly has disadvantage on attack rolls.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage and the target is grappled (escape DC 12). A grappled target takes 3 (1d6) acid damage at the start of each of the jellys turns.
Reactions
When a Medium or larger jelly with at least 10 hit points is subjected to lightning or slashing damage, it splits into two jellies that are each one size smaller, freeing any grappled targets. Each new jelly has half the originals hit points (rounded down).
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details