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Mummy 2024

CR 3 undead

Small undead, lawful evil


Armor Class
11 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Initiative
-1

STR16 (+3)
DEX8 (-1)
CON15 (+2)
INT6 (-2)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Strength +3, Dexterity -1, Constitution +2, Intelligence -2, Wisdom +3, Charisma +1
Skills
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common plus two other languages
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist.

Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare.

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details