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Mummy A5E

CR 3 undead

Medium undead, chaotic evil


Armor Class
11
Hit Points
67 (9d8+27)
Speed
20 ft.

STR16 (+3)
DEX8 (-1)
CON16 (+3)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Wisdom +2
Skills
Resistances
damage from nonmagical weapons
Damage Immunities
necrotic, poison
Condition Immunities
charmed, fatigue, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages it knew in life
Challenge
3 (700 XP) · Proficiency Bonus +2

Curse: Mummy Rot.

A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse.

Flammable.

After taking fire damage, the mummy catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action to extinguish this fire.

Actions

Dreadful Glare (Gaze).

The mummy targets a creature within 60 feet. The target makes a DC 11 Wisdom saving throw. On a failure it is magically frightened until the end of the mummys next turn. If the target fails the save by 5 or more it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies (but not mummy lords) for 24 hours.

Multiattack.

The mummy uses Dreadful Glare and then attacks with its rotting fist.

Rotting Fist.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure it is cursed with Mummy Rot.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details