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Mummy 2014

CR 3 undead

Medium undead, chaotic evil


Armor Class
13 (natural armor)
Hit Points
80
Speed
20 ft.

STR16 (+3)
DEX8 (-1)
CON16 (+3)
INT6 (-2)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Strength +3, Dexterity -1, Constitution +3, Intelligence -2, Wisdom +2, Charisma +1
Skills
Vulnerabilities
fire
Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage Immunities
necrotic,charmed,frightened,paralyzed,Undead Resilience
Senses
darkvision 60 ft., passive Perception 12
Languages
the languages it knew in life
Challenge
3 (700 XP) · Proficiency Bonus +2

Undead Nature.

The mummy doesn't require air, food, drink, or sleep.

Undead Resilience.

The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Multiattack.

The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).

Rotting Fist.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage.

Bonus Actions

Dreadful Glare.

The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details