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Ice Mephit 2024

CR 1/2 elemental

Small elemental, neutral evil


Armor Class
11 (natural armor)
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
Initiative
+1

STR7 (-2)
DEX13 (+1)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA12 (+1)

Saving Throws
Strength -2, Dexterity +1, Constitution +0, Intelligence -1, Wisdom +0, Charisma +1
Skills
Perception +2, Stealth +3
Damage Immunities
cold, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Aquan, Auran)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Frost Breath (Recharge 6).

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Fog Cloud (1/Day).

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

  • At Will:
  • 1/Day Each: Fog Cloud

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details