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Ice Mephit A5E

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
12
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.

STR8 (-1)
DEX14 (+2)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2, Stealth +4
Vulnerabilities
bludgeoning, fire
Damage Immunities
cold, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan, Auran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.

Elemental Nature.

A mephit doesnt require air, sustenance, or sleep.

False Appearance.

While motionless, the mephit is indistinguishable from a shard of ice.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.

Fog (1/Day).

The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.

Freezing Breath (1/Day).

The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details