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Ice Mephit 2014

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
12
Hit Points
27
Speed
30 ft., fly 30 ft.

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT6 (-2)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength -3, Dexterity +2, Constitution +0, Intelligence -2, Wisdom +0, Charisma +1
Skills
Vulnerabilities
bludgeoning,fire
Damage Immunities
cold,poison,poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan,Auran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature.

False Appearance.

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 3 (1d6) cold damage.

Ice Shard.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage plus 3 (1d6) cold damage.

Frost Breath (Recharge 6).

The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained.

Bonus Actions

Cloud of Snow (1/Day).

The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details