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Gladiator 2024

CR 5 humanoid

Small humanoid, neutral


Armor Class
16 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Initiative
+5

STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA15 (+2)

Saving Throws
Strength +7, Dexterity +5, Constitution +6, Intelligence +0, Wisdom +4, Charisma +2
Skills
Athletics +10, Performance +5
Senses
passive Perception 11
Languages
Common
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Actions

Multiattack.

The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.

Shield Bash.

Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry.

Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details