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Gladiator A5E

CR 6 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
105 (14d8+42)
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +7, Constitution +6
Skills
Athletics +7, Intimidation +5, Performance +5
Senses
passive Perception 11
Languages
any one
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Combat Expertise.

The damage of the gladiators attacks includes a d6 expertise die.

Actions

Multiattack.

The gladiator makes two melee attacks with their spear or throws two javelins.

Spear.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Shield.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Bonus Actions

Shield Rush.

The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.

Reactions

Shield Block.

If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details