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Gladiator 2014

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
16 (studded leather, shield)
Hit Points
108
Speed
30 ft.

STR24 (+7)
DEX14 (+2)
CON22 (+6)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +7, Dexterity +2, Constitution +6, Intelligence +0, Wisdom +1, Charisma +2
Skills
Resistances
frightened
Senses
passive Perception 11
Languages
any one language (usually Common)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Brutal.

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.

The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks.

Shield Bash.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone.

Spear.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Entertaining Display.

The gladiator slams its spear against its shield, twirls its spear, or roars while flexing, entertaining or intimidating up to two creatures it can see within 15 feet of it. Each target must succeed on a DC 15 CHA save or be charmed or frightened (the gladiator's choice) until the end of its next turn.

Reactions

Parry.

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details