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Elephant 2024

CR 4 beast

Huge beast, unaligned


Armor Class
12 (natural armor)
Hit Points
76 (8d12 + 24)
Speed
40 ft.
Initiative
-1

STR22 (+6)
DEX9 (-1)
CON17 (+3)
INT3 (-4)
WIS11 (+0)
CHA6 (-2)

Saving Throws
Strength +6, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
Skills
Senses
passive Perception 10
Languages
—
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Actions

Multiattack.

The elephant makes two Gore attacks.

Gore.

Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample.

Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details