Elephant 2014
CR 4 beast
Huge beast, chaotic evil
If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
The elephant makes two Gore attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8+5) bludgeoning damage.
Bonus Actions
The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details