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Elephant 2014

CR 4 beast

Huge beast, chaotic evil


Armor Class
12 (natural armor)
Hit Points
105
Speed
40 ft.

STR20 (+5)
DEX8 (-1)
CON16 (+3)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +5, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
Skills
Resistances
prone
Senses
passive Perception 10
Languages
-
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Trampling Charge.

If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Multiattack.

The elephant makes two Gore attacks.

Gore.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.

Stomp.

Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8+5) bludgeoning damage.

Bonus Actions

Trunk Grab.

The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details