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Elephant A5E

CR 4 beast

Huge beast, chaotic evil


Armor Class
12
Hit Points
76 (8d12+24)
Speed
40 ft.

STR22 (+6)
DEX8 (-1)
CON16 (+3)
INT4 (-3)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Actions

Gore.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.

Stomp.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.

Bonus Actions

Trample Underfoot.

The elephant makes a stomp attack against a prone creature.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details