Elephant A5E
CR 4 beast
Huge beast, chaotic evil
STR22 (+6)
DEX8 (-1)
CON16 (+3)
INT4 (-3)
WIS10 (+0)
CHA6 (-2)
Actions
Gore.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 16 Strength saving throw falling prone on a failure.
Stomp.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Bonus Actions
Trample Underfoot.
The elephant makes a stomp attack against a prone creature.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details