Dust Mephit 2024
CR 1/2 elemental
Small elemental, neutral evil
STR5 (-3)
DEX14 (+2)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)
Death Burst.
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw.
Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6).
Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day).
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Other versions
Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details