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Dust Mephit 2024

CR 1/2 elemental

Small elemental, neutral evil


Armor Class
12 (natural armor)
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.
Initiative
+2

STR5 (-3)
DEX14 (+2)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Strength -3, Dexterity +2, Constitution +0, Intelligence -1, Wisdom +0, Charisma +0
Skills
Perception +2, Stealth +4
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Auran, Terran)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6).

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day).

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details