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Dust Mephit 2014

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
12
Hit Points
27
Speed
30 ft., fly 30 ft. (hover)

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT6 (-2)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Strength -3, Dexterity +2, Constitution +0, Intelligence -2, Wisdom +1, Charisma +0
Skills
Vulnerabilities
fire,thunder
Damage Immunities
lightning,poison,poisoned,prone
Senses
darkvision 60 ft., passive Perception 11
Languages
Auran,Terran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

False Appearance.

While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Dust Blast.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.

Blinding Breath (Recharge 6).

The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Sandman's Call (1/Day).

The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details