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Dust Mephit A5E

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.

STR6 (-2)
DEX14 (+2)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2, Stealth +4
Vulnerabilities
fire
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.

Elemental Nature.

A mephit doesnt require air, sustenance, or sleep.

False Appearance.

While motionless, the mephit is indistinguishable from a pile of dirt.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (1/Day).

The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Sleep Sand (1/Day).

The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details