Magma Mephit 2014
CR 1/2 elemental
Small elemental, chaotic evil
When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be pushed up to 10 feet away from the mephit, knocked prone, and catch on fire. Until a creature takes an action to douse the fire, the creature on fire takes 3 (1d6) fire damage at the start of each of its turns.
While the mephit remains motionless, it is indistinguishable from an ordinary mound of molten rock.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 3 (1d6) fire damage.
Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.
The mephit exhales an explosive blast of lava in a 15-foot cone. Each creature in the area must make a DC 11 STR save. On a failure, a creature takes 7 (2d6) fire damage and is pushed up to 10 feet away from the mephit and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Bonus Actions
The mephit casts the color spray spell (spell save DC 11), requiring no material components and using CHA as the spellcasting ability.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details