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Magma Mephit A5E

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.

STR8 (-1)
DEX12 (+1)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2, Stealth +3
Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Ignan, Terran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, it explodes into lava. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save or half damage on a success.

Elemental Nature.

A mephit doesnt require air, sustenance, or sleep.

False Appearance.

While motionless, the mephit is indistinguishable from a small magma flow.

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Heat Metal (1/Day).

Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 10 Constitution saving throw dropping the object on a failure.

Fire Breath (1/Day).

The mephit exhales a 15-foot cone of fire. Each creature in the area makes a DC 10 Constitution saving throw taking 7 (2d6) fire damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details