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Tiger A5E

CR 1 beast

Large beast, chaotic evil


Armor Class
12
Hit Points
30 (4d10+8)
Speed
40 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT3 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
darkvision 60 ft., passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Smell.

The tiger has advantage on Perception checks that rely on smell.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.

Bonus Actions

Opportune Bite.

The tiger makes a bite attack against a prone creature.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details