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Ice Storm 2014

4th-level evocation

Casting time
1 action
Range
300 feet
Components
V, S, M (A pinch of dust and a few drops of water.)
Duration
instantaneous
Save
Dexterity
Damage
2d8 Bludgeoning
Classes
Cleric, Druid, Sorcerer, Wizard

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

SlotDamage
5th3d8
6th4d8
7th5d8
8th6d8
9th7d8

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details