Wiki › Monsters & Creatures

Vine Troll Skeleton 2014

CR 9 plant

Large plant, unaligned


Armor Class
16 (natural armor)
Hit Points
119 (14d10+42)
Speed
30 ft.

STR20 (+5)
DEX12 (+1)
CON16 (+3)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Constitution +12
Skills
Resistances
bludgeoning,
Damage Immunities
poison
Condition Immunities
deafened, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
-
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Regeneration.

The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of the duskthorn dryad's vines and it hasn't taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate, or if the duskthorn dryad who created it dies, or if the troll's heart inside the dryad's or treant's tree is destroyed.

Actions

Multiattack.

The skeleton makes one bite attack and two claw attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details