Vine Troll Skeleton 2014
CR 9 undead
Large undead, Unaligned
The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn’t function at the start of the skeleton’s next turn. The skeleton dies only if it starts its turn with 0 hp and doesn’t regenerate or if its bound tree is destroyed (see Tree Bound trait).
The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton’s bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn’t regenerate.
The vine troll skeleton doesn’t require air, food, drink, or sleep.
Actions
The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage.
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details