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Vine Troll Skeleton 2014

CR 9 undead

Large undead, Unaligned


Armor Class
16 (natural armor)
Hit Points
153 (18d10 + 54)
Speed
30 ft.

STR20 (+5)
DEX12 (+1)
CON16 (+3)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Constitution +7
Skills
Resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities
poison
Condition Immunities
deafened, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands all languages it knew in life but can't speak
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Regeneration.

The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn’t function at the start of the skeleton’s next turn. The skeleton dies only if it starts its turn with 0 hp and doesn’t regenerate or if its bound tree is destroyed (see Tree Bound trait).

Tree Bound.

The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton’s bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn’t regenerate.

Undead Nature.

The vine troll skeleton doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

Poisoned Thorn.

Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details