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Swamp Adder 2014

CR 1/4 beast

Small beast, unaligned


Armor Class
13
Hit Points
18 (4d6+4)
Speed
30 ft.

STR4 (-3)
DEX16 (+3)
CON12 (+1)
INT1 (-5)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Senses
blindsight 10 ft., passive Perception 10
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Swamp Camouflage.

The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details