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Swamp Adder 2014

CR 1/4 beast

Small beast, Unaligned


Armor Class
13
Hit Points
18 (4d6 + 4)
Speed
30 ft.

STR4 (-3)
DEX16 (+3)
CON12 (+1)
INT1 (-5)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Senses
blindsight 10 ft., passive Perception 10
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Swamp Camouflage.

The swamp adder has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw. On a failure, the target takes 5 (2d4) poison damage and is paralyzed for 1 minute. On a success, a target takes half the damage and isn't paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details