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Scorpion Cultist 2014

CR 1/2 humanoid

Medium humanoid, neutral


Armor Class
13 (leather armor)
Hit Points
19 (3d8+6)
Speed
30 ft.

STR11 (+0)
DEX14 (+2)
CON15 (+2)
INT10 (+0)
WIS13 (+1)
CHA10 (+0)

Saving Throws
Skills
Deception +2, Perception +3, Stealth +4
Resistances
poison
Senses
passive Perception 13
Languages
Common
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Keen Senses.

The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack.

The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling.

Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Environments: Desert

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details