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Scorpion Cultist 2014

CR 1/2 humanoid

Medium humanoid, Neutral


Armor Class
13
Hit Points
26 (4d8 + 8)
Speed
30 ft.

STR11 (+0)
DEX17 (+3)
CON15 (+2)
INT10 (+0)
WIS13 (+1)
CHA10 (+0)

Saving Throws
Skills
Deception +2, Perception +3, Stealth +5
Resistances
poison
Senses
passive Perception 14
Languages
Common
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Dark Devotion.

The scorpion cultist has advantage on saving throws against being charmed or frightened.

Keen Senses.

The scorpion cultist has advantage on Wisdom (Perception) checks.

Scorpion’s Blessing.

The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).

Actions

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.

Sling.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details