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Scheznyki 2014

CR 6 fey

Small fey, chaotic evil


Armor Class
16 (natural armor)
Hit Points
153 (18d6+72)
Speed
20 ft., climb 15 ft.

STR19 (+4)
DEX15 (+2)
CON18 (+4)
INT15 (+2)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Strength +10, Constitution +10
Skills
Condition Immunities
unconscious
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Darakhul, Elvish
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Innate Spellcasting.

the scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat)

5/day each: magic missile, ray of enfeeblement, silent image

3/day each: locate object (radius 3,000 ft. to locate a vanisher hat), hideous laughter, web

1/day each: dispel magic, dominate person, hold person

Magic Resistance.

The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The scheznyki makes four war pick attacks or two hand crossbow attacks.

Heavy Pick.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Environments: Caves, Hills, Ruins, Underworld

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details