Scheznyki 2014
CR 6 fey
Small fey, Chaotic Evil
A creature grappling the scheznyki can take its action to cut off the scheznyki’s beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can’t use Spellcasting until its beard regrows.
A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack).
The scheznyki has advantage on saving throws against spells and other magical effects.
Actions
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.
The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.
The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
- At Will: dancing lights, faerie fire
- 3/Day Each: locate object, hideous laughter, ray of enfeeblement
- 1/Day Each: dispel magic, hold person
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details