Wiki › Monsters & Creatures

Scheznyki 2014

CR 6 fey

Small fey, Chaotic Evil


Armor Class
16 (natural armor)
Hit Points
135 (18d6 + 72)
Speed
40 ft., fly 15 ft.

STR19 (+4)
DEX15 (+2)
CON18 (+4)
INT15 (+2)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Strength +7, Constitution +7
Skills
Condition Immunities
unconscious
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Dwarvish, Sylvan
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Beard Weakness.

A creature grappling the scheznyki can take its action to cut off the scheznyki’s beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can’t use Spellcasting until its beard regrows.

Brute.

A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack).

Magic Resistance.

The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

War Pick.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Arcane Bolt.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.

Invisibility.

The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

Spellcasting.

The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

  • At Will: dancing lights, faerie fire
  • 3/Day Each: locate object, hideous laughter, ray of enfeeblement
  • 1/Day Each: dispel magic, hold person

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details