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Risen Reaver 2014

CR 7 undead

Large undead, chaotic evil


Armor Class
15 (studded leather)
Hit Points
168 (16d10+80)
Speed
40 ft.

STR19 (+4)
DEX16 (+3)
CON20 (+5)
INT9 (-1)
WIS7 (-2)
CHA6 (-2)

Saving Throws
Dexterity +6
Skills
Perception +1
Senses
darkvision 120 ft., passive Perception 11
Languages
any languages it knew in life
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Infused Arsenal.

As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).

Life Sense.

The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.

Pounce.

When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.

Skitter.

The risen reaver can take the Dash action as a bonus action.

Actions

Multiattack.

The risen reaver makes three blade attacks.

Blade.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details