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Risen Reaver 2014

CR 7 undead

Large undead, Chaotic Evil


Armor Class
15 (studded leather)
Hit Points
168 (16d10 + 80)
Speed
40 ft.

STR19 (+4)
DEX16 (+3)
CON20 (+5)
INT9 (-1)
WIS7 (-2)
CHA6 (-2)

Saving Throws
Dexterity +6
Skills
Perception +1
Senses
darkvision 120 ft., passive Perception 11
Languages
the languages it knew in life
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Blood Sense.

The risen reaver can pinpoint the location of creatures that aren’t Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Undead Nature.

The risen reaver doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The risen reaver makes three Bladed Fist attacks.

Bladed Fist.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Bonus Actions

Skitter.

The risen reaver takes the Dash action.

Reactions

Infused Arsenal.

When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details