Red Hag 2014
CR 7 fey
Medium fey, neutral evil
The hag can breathe air and water.
A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
The hag has advantage on saving throws against spells and other magical effects.
the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:
- Cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip
- 1st Level (4 slots): cure wounds, entangle, speak with animals
- 2nd Level (3 slots): barkskin, flame blade, lesser restoration
- 3rd Level (3 slots): call lightning, conjure animals, dispel magic, meld into stone
- 4th Level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.
Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban
Other versions
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details