Red Hag 2014
CR 7 fey
Medium fey, Neutral Evil
The red hag can breathe air and water.
The red hag can pinpoint the location of creatures that aren’t Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.
The red hag has advantage on saving throws against spells and other magical effects.
The red hag can communicate with Beasts as if they shared a language.
Actions
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.
The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.
The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):
- At Will: animal friendship, druidcraft, entangle 3/day: cure wounds, dispel magic, lesser restoration 1/day: control water, freedom of movement
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details