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Ravenfolk Scout 2014

CR 1/2 humanoid

Medium humanoid, neutral


Armor Class
14 (studded leather armor)
Hit Points
21 (6d8 - 6)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON8 (-1)
INT10 (+0)
WIS15 (+2)
CHA12 (+1)

Saving Throws
Dexterity +4, Constitution +1, Wisdom +4, Charisma +3
Skills
Deception +3, Perception +6, Stealth +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Common, Feather Speech, Huginn
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Mimicry.

Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

Multiattack.

The ravenfolk scout makes one peck attack and one other melee or ranged attack.

Ghost Wings.

The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Longbow.

Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Peck.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Environments: Forest or Jungle, Hills, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details