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Ravenfolk Scout 2014

CR 1/2 humanoid

Medium humanoid, Neutral


Armor Class
14 (studded leather)
Hit Points
27 (6d8)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS15 (+2)
CHA12 (+1)

Saving Throws
Wisdom +4
Skills
Deception +3, Perception +6, Stealth +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Common, Feather Speech, Ravenfolk
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Mimicry.

The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Actions

Peck.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Rapier.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Ghost Wings.

The ravenfolk scout furiously 'beats' a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details