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Ratfolk 2014

CR 1/4 humanoid

Small humanoid, neutral


Armor Class
14 (studded leather armor)
Hit Points
7 (2d6)
Speed
25 ft., swim 10 ft.

STR7 (-2)
DEX15 (+2)
CON11 (+0)
INT14 (+2)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2
Senses
darkvision 60 ft., passive Perception 12
Languages
Common
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Nimbleness.

The ratfolk can move through the space of any creature size Medium or larger.

Pack Tactics.

The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.

Actions

Dagger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Light crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Environments: Caves, Ruins, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details