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Ratfolk Rogue 2014

CR 1 humanoid

Small humanoid, neutral


Armor Class
15 (studded leather armor)
Hit Points
18 (4d6+4)
Speed
25 ft., swim 10 ft.

STR7 (-2)
DEX16 (+3)
CON12 (+1)
INT14 (+2)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +5, Perception +2, Stealth +7
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Thieves' Cant
Challenge
1 (200 XP) · Proficiency Bonus +2

Cunning Action.

A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.

Nimbleness.

A ratfolk rogue can move through the space of any creature size Medium or larger.

Pack Tactics.

A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.

Sneak Attack (1/Turn).

A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Rat Dagger Flurry.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.

Environments: Caves, Ruins, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details