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Ratfolk Rogue 2014

CR 1 humanoid

Small humanoid, Neutral


Armor Class
15 (studded leather)
Hit Points
31 (7d6 + 7)
Speed
10 ft.

STR7 (-2)
DEX16 (+3)
CON12 (+1)
INT14 (+2)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +5, Perception +2, Stealth +7
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Thieves Cant
Challenge
1 (200 XP) · Proficiency Bonus +2

Nimbleness.

The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn’t difficult terrain for the ratfolk.

Pack Tactics.

The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Light Crossbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Bonus Actions

Cunning Action.

The ratfolk rogue takes the Dash, Disengage, or Hide action.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details