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Noctiny 2014

CR 2 humanoid

Medium humanoid, neutral evil


Armor Class
13 (studded leather armor)
Hit Points
52 (8d8+16)
Speed
30 ft.

STR12 (+1)
DEX13 (+1)
CON14 (+2)
INT10 (+0)
WIS11 (+0)
CHA16 (+3)

Saving Throws
Skills
Condition Immunities
frightened
Senses
passive Perception 10
Languages
Common, plus the language spoken by the noctini's fext master
Challenge
2 (450 XP) · Proficiency Bonus +2

Magic Resistance.

The noctiny has advantage on saving throws against spells and other magical effects.

Pact Wrath.

One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).

Spellcasting.

the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.

  • Cantrips (at will): chill touch, eldritch blast, poison spray
  • 1st Level (4 slots): armor of agathys, charm person, hellish rebuke, hex
  • 2nd Level (2 slots): crown of madness, misty step

Actions

Multiattack.

The noctiny makes two melee attacks.

Pact Staff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details