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Noctiny 2014

CR 2 humanoid

Medium humanoid, Neutral Evil


Armor Class
13 (studded leather)
Hit Points
52 (8d8 + 16)
Speed
30 ft.

STR16 (+3)
DEX13 (+1)
CON14 (+2)
INT10 (+0)
WIS11 (+0)
CHA16 (+3)

Saving Throws
Skills
Condition Immunities
frightened
Senses
passive Perception 10
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Eldritch Weapons.

The noctiny’s weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra 1d6 force damage (included in the attack).

Magic Resistance.

The noctiny has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The noctiny makes two Quarterstaff or Eldritch Fury attacks.

Quarterstaff.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands, plus 3 (1d6) force damage.

Eldritch Fury.

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details