Mavka 2014
CR 12 undead
Medium undead, chaotic evil
the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
constant: protection from evil and good
at will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt
3/day each: darkness, hold person, inflict wounds, invisibility, silence
1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch
A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.
The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Actions
The mavka makes two slam attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.
Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban
Other versions
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details