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Mavka 2014

CR 12 undead

Medium undead, chaotic evil


Armor Class
17 (natural armor)
Hit Points
170 (20d8+80)
Speed
30 ft.

STR20 (+5)
DEX15 (+2)
CON18 (+4)
INT13 (+1)
WIS13 (+1)
CHA18 (+4)

Saving Throws
Strength +9, Dexterity +6, Constitution +8, Charisma +8
Skills
Athletics +9, Nature +5, Perception +5
Resistances
acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
cold, lightning
Senses
darkvision 90 ft., passive Perception 15
Languages
Common, Infernal, Sylvan
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Innate Spellcasting.

the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

constant: protection from evil and good

at will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt

3/day each: darkness, hold person, inflict wounds, invisibility, silence

1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch

Nightmare Mount.

A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.

Sunlight Hypersensitivity.

The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

Multiattack.

The mavka makes two slam attacks.

Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details