Mavka 2014
CR 12 undead
Medium undead, Chaotic Evil
While the mavka is mounted, her mount can’t be charmed or frightened.
The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka’s spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
The mavka doesn’t require air, food, drink, or sleep.
Actions
The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- At Will: create or destroy water, dancing lights
- 3/Day Each: darkness, hold person, silence
- 1/Day Each: bestow curse, dispel magic
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details