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Mavka 2014

CR 12 undead

Medium undead, Chaotic Evil


Armor Class
17 (natural armor)
Hit Points
170 (20d8 + 80)
Speed
30 ft.

STR20 (+5)
DEX15 (+2)
CON18 (+4)
INT13 (+1)
WIS13 (+1)
CHA18 (+4)

Saving Throws
Strength +9, Dexterity +6, Constitution +8, Charisma +8
Skills
Athletics +9, Nature +5, Perception +5
Resistances
fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
poisoned
Senses
darkvision 90 ft., passive Perception 15
Languages
Abyssal, Common, Infernal, Sylvan
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Mounted Warrior.

While the mavka is mounted, her mount can’t be charmed or frightened.

Nightmare Mount.

The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka’s spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.

Sunlight Hypersensitivity.

The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Undead Nature.

The mavka doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.

Enervating Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Necrotic Bolt.

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.

Flame Burst (Recharge 5–6).

While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting.

The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At Will: create or destroy water, dancing lights
  • 3/Day Each: darkness, hold person, silence
  • 1/Day Each: bestow curse, dispel magic

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details