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Malphas (Storm Crow) 2014

CR 6 fey

Medium fey, neutral evil


Armor Class
16 (studded leather)
Hit Points
120 (16d8+48)
Speed
40 ft., fly 30 ft.

STR19 (+4)
DEX19 (+4)
CON16 (+3)
INT14 (+2)
WIS13 (+1)
CHA14 (+2)

Saving Throws
Dexterity +7, Constitution +6, Wisdom +4, Charisma +5
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Giant, Ravenfolk, Sylvan
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Innate Spellcasting.

the storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: magic missile

1/day: haste

Night Terror (1/round).

As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Sunlight Sensitivity.

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Swordtrained.

Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

Multiattack.

The malphas makes three longsword attacks.

Longsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reactions

Shadow Call.

A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details