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Malphas 2014

CR 6 fey

Medium fey, Neutral Evil


Armor Class
16 (studded leather)
Hit Points
135 (18d8 + 54)
Speed
30 ft., fly 40 ft.

STR19 (+4)
DEX19 (+4)
CON16 (+3)
INT14 (+2)
WIS13 (+1)
CHA18 (+4)

Saving Throws
Dexterity +7, Constitution +6, Wisdom +4
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Ravenfolk, Sylvan
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Shadow-Infused Weapons.

The malphas’s weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 3d6 necrotic damage (included in the attack).

Sunlight Sensitivity.

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The malphas makes two Longsword attacks or three Shadow Bolt attacks. If both Longsword attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or be blinded until the end of its next turn, as shadows fill its eyes. A creature that can see through magical darkness has advantage on this saving throw.

Longsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 10 (3d6) necrotic damage.

Shadow Bolt.

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) necrotic damage.

Reactions

Shadow Call.

When the malphas is hit by a ranged attack, it can make one Shadow Bolt attack against the attacker. The malphas doesn't have disadvantage on this attack from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details