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Hundun 2014

CR 10 celestial

Large celestial, chaotic good


Armor Class
18 (natural armor)
Hit Points
153 (18d10+54)
Speed
40 ft., fly 40 ft.

STR20 (+5)
DEX14 (+2)
CON16 (+3)
INT4 (-3)
WIS20 (+5)
CHA18 (+4)

Saving Throws
Constitution +7, Wisdom +9, Charisma +8
Skills
Athletics +9, Insight +9, Perception +9
Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
acid, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
Senses
blindsight 60 ft., passive Perception 20
Languages
understands Celestial and Primordial, but cannot speak intelligibly
Challenge
10 (5,900 XP) · Proficiency Bonus +4

01-10 Inspired:.

Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:.

Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:.

The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:.

Target is recipient of geas to create a quality magical object

76-100 Suggestible:.

Target receives a suggestion from the hundun

Brainless.

Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.

Dance of Creation.

Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement.

when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:

1d100 Result

Innate Spellcasting.

the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:

constant: confusion (always centered on the hundun), detect thoughts

at will: create or destroy water, dancing lights, mending, prestidigitation

3/day each: compulsion, dimension door, black tentacles, irresistible dance

1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons.

The hundun's weapon attacks are magical.

Actions

Multiattack.

The hundun makes four slam attacks.

Slam.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details