Hundun 2014
CR 12 celestial
Large celestial, Chaotic Good
The hundun is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the hundun’s intentions or sincerity have disadvantage.
The hundun has advantage on saving throws against spells and other magical effects.
The hundun’s Slam attacks are magical. When the hundun hits with a Slam attack, the attack deals an extra 2d6 radiant damage (included in the attack).
Actions
The hundun can use its Motivating Babble. It then makes four Slam attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) radiant damage.
The hundun babbles incoherently at one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or suffer one of the following effects until the end of its next turn. Roll a d4 to determine which effect happens.
The hundun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
- At Will: create or destroy water, dancing lights, minor illusion, prestidigitation
- 3/Day Each: black tentacles, fabricate (as an action), irresistible dance
- 1/Day Each: creation (as an action), plant growth
Other versions
Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details