Wiki › Monsters & Creatures

Goat-Man 2014

CR 3 monstrosity

Medium monstrosity, chaotic evil


Armor Class
14 (natural armor)
Hit Points
65 (10d8+20)
Speed
40 ft.

STR19 (+4)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS13 (+1)
CHA8 (-1)

Saving Throws
Dexterity +4
Skills
Acrobatics +4, Athletics +6, Stealth +6
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Giant, Trollkin, but cannot speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Headbutt.

If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

Multiattack.

The goat-man makes one bite attack and one slam attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Environments: Forest or Jungle, Hills, Badlands

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details