Wiki › Monsters & Creatures

Goat-Man 2014

CR 3 monstrosity

Medium monstrosity, Chaotic Evil


Armor Class
14 (natural armor)
Hit Points
65 (10d8 + 20)
Speed
40 ft.

STR19 (+4)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS13 (+1)
CHA8 (-1)

Saving Throws
Dexterity +4
Skills
Acrobatics +4, Athletics +6, Stealth +6
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common, Giant, and Trollkin but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Charge.

If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack.

The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details