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Erina Defender 2014

CR 1 humanoid

Small humanoid, neutral


Armor Class
15 (chain shirt)
Hit Points
44 (8d6+16)
Speed
20 ft., burrow 20 ft.

STR11 (+0)
DEX14 (+2)
CON14 (+2)
INT13 (+1)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Skills
Athletics +4, Perception +3
Resistances
poison
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Erina
Challenge
1 (200 XP) · Proficiency Bonus +2

Hardy.

The erina has advantage on saving throws against poison.

Keen Smell.

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Spines.

An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.

Actions

Multiattack.

The erina defender makes two attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protect.

The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.

Environments: Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details