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Erina Defender 2014

CR 1 humanoid

Small humanoid, Neutral


Armor Class
15 (chain shirt)
Hit Points
44 (8d6 + 16)
Speed
20 ft., burrow 20 ft.

STR11 (+0)
DEX14 (+2)
CON14 (+2)
INT13 (+1)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Skills
Athletics +4, Perception +3
Resistances
poison
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Erina
Challenge
1 (200 XP) · Proficiency Bonus +2

Hardy.

The erina has advantage on saving throws against poison.

Keen Smell.

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Spines.

As the erina, except the spines now deal 5 (2d4) piercing damage.

Actions

Multiattack.

The erina defender makes two Shortsword or Shortbow attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Protective Interference.

When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details