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Dissimortuum 2014

CR 7 undead

Medium undead, chaotic evil


Armor Class
15 (natural armor)
Hit Points
112 (15d8+45)
Speed
30 ft., climb 30 ft.

STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT8 (-1)
WIS11 (+0)
CHA18 (+4)

Saving Throws
Constitution +6
Skills
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Spider Climb.

The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The dissimortuum makes three claw attacks.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.

Terrifying Mask.

Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details